The gate
The first Prestige opens at level 100 with a full EXP bar. Each later rank raises the requirement by 25 levels. Update 4 opened Prestige 5, also called Captain in the prestige table.
| Prestige | Level needed | New cap | EXP listed |
|---|---|---|---|
| 1 | 100 | 125 | 1,952,500 |
| 2 | 125 | 150 | 3,429,553 |
| 3 | 150 | 175 | 5,265,320 |
| 4 | 175 | 200 | 7,334,070 |
| 5 | 200 | 225 | Shown in game |
Do not sit at the cap farming rare drops you could earn faster after the permanent boost. Do spend pre-prestige time on things that survive the reset.
What resets
Level returns to 0. The skill tree resets. ODM grades and Titan shifter grades reset. Gold converts into Gems at the prestige rate. Families, perks, perk levels, prestige memories, and the boost you already picked stay.
Reported conversion, with a 500,000,000 Gold cap:
| Prestige | Gems |
|---|---|
| 1 | 1 Gem per 1,500 Gold |
| 2 | 1 Gem per 1,250 Gold |
| 3 and 4 | 1 Gem per 1,000 Gold |
An extra note says each AFK Zone payout after prestige adds 10 Gems. Confirm the live rate in the prestige prompt. The shard planner on this site does not model this conversion.
The three boosts
Luck is +7.5% and is the usual long-term pick because serums, Families, and rare perks are the bottleneck. EXP is +15% when the only goal is the next prestige level. Gold is +15% when upgrades, not drops, are the wall. The boost is permanent, so Luck is the default if you are unsure.
Memories
Each prestige offers one memory from three choices. Duplicates do not stack. The invested skill tree can bias which memories appear. A pre-Update 5 table listed 1-star at 70%, 2-star at 25%, 3-star at 4%, and 4-star at 1%. Prestige Scrolls reroll the offer. After 20 scroll rolls, pity was listed as 90% 3-star and 10% 4-star.
Update 5 added Legendary Memories, described as a five-star tier. Those older star odds may not describe the current pool. Pick the memory that matches the build you play, and save scrolls for a real miss rather than a small upgrade.
Other listed prestige rewards are +1 memory slot per prestige, extra free memory slots at Prestige 3 and Prestige 5, and +0.005% Legendary Family chance per prestige.
Skill points after the reset
A reset of the tree costs 999 Gems and refunds the points and Gold. Circle nodes are passives. Diamond nodes are active skills you still have to equip.
Offense early picks: Hand Grinder at 3 points to escape a grab by spending a blade segment, Blade Dance at 7 for a cursor dash, then Drill Thrust or Rising Slash. Torrential Steel and Lethal Tempo are the later clear tools. Ackerman replaces those last two with Let it RIP and Swift Strikes.
Defense is the tree if grabs and injuries are ending runs: Counter, Hardy Counter, Emergency Relocation, and Iron Resolve. Support is Bandages, flares, Portable Resupply, and the Order skills. Family skills are multipliers, not a replacement for the offense line.
